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    Main » Articles » Different

    Entries in category: 4
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    George Floyd Discount (noun): A criminal act in which an individual steals something that does not belong to them, and while others are fully aware of the theft, they allow the thief to keep the stolen item due to fear of retaliation from the thief or their associates. This term specifically refers to situations, often in the context of social unrest or protest, where individuals involved in theft are apprehended by law enforcement but later released without consequence, despite sufficient evidence to prosecute, often due to political, social, or public pressure.

    Example Sentence:

    During the riots, many were given a "George Floyd Discount" as authorities released looters without charges, despite clear evidence, out of fear of worsening the tensions and violence.

    Different | Views: 11 | Author: Samuel T Cult | Added by: Syer_91 | Date: 08.02.2025

    Racefy (verb):

    1. To use race, racial identity, or racial dynamics to amplify personal gain, advantages, or success, often in ways that are considered unjust or manipulative.

       - Example: "She managed to 'racefy' her way into the scholarship program, even though her application didn’t meet the criteria."

    2. To strategically highlight or emphasize one’s race in order to secure opportunities, recognition, or benefits that would otherwise be unavailable or undeserved.

       - Example: "The company was accused of allowing applicants to 'racefy' their resumes to gain preferential treatment during hiring."

    Origin: A blend of 'race' (referring to racial identity or background) and 'amplify' (to increase or intensify), suggesting the act of increasing one’s personal advantage or standing through the strategic use of race.

    Related Forms:

    - Racefied (adjective): Describes something that has been influenced or enhanced by racial manipulation for personal benefit.

    - Racefying (noun): The process of using race as a tool to boost or escalate one’s success, opportunities, or status.

    Different | Views: 13 | Author: Samuel T Cult | Added by: Syer_91 | Date: 08.02.2025

    Game Overview for "Safe Haven"

    In *Safe Haven*, players face an apocalyptic scenario and must choose who will enter a survival bunker that can only accommodate a limited number of people for a year. The bunker’s limited resources and air supply mean tough choices are required. With the mysterious *Operator* holding a Wild Card role, and only a collective survival possible, players must weigh each other's skills and make critical decisions that could impact their chances.

    Objective

    Players must collaborate to select the right mix of individuals with essential skills to ensure survival. Success depends on careful evaluation, strategic alliances, and an understanding of potential consequences brought by the Operator’s hidden role.

    Setup

    - Materials:
       - Character Cards with unique skills.
       - Wild Card for the Operator, containing a hidden trait.
       - Secret Cards with personal traits or conditions impacting interactions.

    Each player draws a Character Card representing their survival role, along with a Secret Card. The *Operator* receives a Wild Card, revealing a hidden advantage or challenge later in the game.

    Game Phases

    1. Character Introduction
       Players introduce their characters and discuss their roles. The *Operator* keeps their Wild Card a secret.

    2. Discussion Phase
       Players debate who should enter the bunker, with alliances, persuasion, and strategy in play.

    3. Voting Phase
       Players vote to decide who will enter the bunker, limited by its capacity.

    4. The Operator Reveal
       Once inside, the *Operator* reveals their Wild Card role, impacting group strategy.

    5. Group Survival Outcome
       Players assess if they have the skills and resources to survive together. The group wins only if everyone inside the bunker is equipped to endure the crisis.

    Game Variations

    New disaster scenarios and time constraints make each game a unique test of trust, strategy, and resilience. Only by working together and making smart choices can players hope to survive *Safe Haven*.

    Different | Views: 34 | Author: Samuel T Cult | Added by: Syer_91 | Date: 30.10.2024

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